Zombie Panic! Source is asymmetric: it starts everyone as human except one player, who begins as the zombie. Every human the zombies kill respawns on the zombie team, so the horde grows over the round. What you are trying to DO with that setup is the mode, and like other Source games the mode comes from the map you load. Pick it at deploy.
The modes
- Survival (
zps_): Humans just have to outlast the round without being wiped out. No objective to chase, just hold a good spot, ration ammo, and do not get surrounded as the horde grows. The tense classic. - Objective (
zpo_): Humans push through a series of objectives (open a door, reach an escape) while fighting off the zombies. More movement and teamwork than Survival, and a clear goal to win by.
Either way, being the zombie is fun in its own right: you get powerful melee and the numbers only grow, so a losing round for the humans is a winning one for the horde.
Choosing and switching modes
- Pick the mode when you deploy. The server rotates through that mode's maps.
- To switch live, changelevel to a map of the other prefix over the web console or with rcon. A zps_ map is Survival, a zpo_ map is Objective.