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Zombie Panic! Source server guide and commands

Zombie Panic! Source is a free co-op survival horror mod on the Source engine: humans versus the zombie horde, and the infected are other players. You deployed the server, so you are the admin. It has native Source RCON, so you can run commands from the web console on your server card or from the in-game console with rcon.

How your friends join

  • Open the console (~) and run: connect IP:27015
  • Or find it in the in-game server browser (Internet tab, or add by IP). Your server name starts with 2hours.gg.

If you set a Join password on deploy, friends add it first: password yourpass; connect IP:27015

Game modes

You pick the mode on deploy and the server runs that mode’s map rotation:

  • Objective: Survivors complete a chain of objectives to escape, on the zpo_ maps.
  • Survival: The zombie team has a limited pool of lives. Humans win by killing zombies until those lives run out, on the zps_ maps.
Humans moving through a loading bay with the objective text Transport the supplies to the safe house
An Objective map in play: carry the supplies to the safe house to escape.

Admin over RCON

Use the web console on your server card, or the in-game console (log in once with rcon_password, then prefix commands with rcon):

changelevel zpo_subway
Switch map (zpo_subway, zps_asylum, zps_cinema and more).
status
List connected players, their SteamIDs and ping.
mp_timelimit 20
Minutes before the map changes (0 = no limit).
sv_alltalk 1
Let everyone hear each other (1) or team-only voice (0).
kick <name>
Remove a player.

What ships built in

Every official map ships with the server (the zpo_ Objective and zps_ Survival families), so nobody downloads anything. Custom maps need a FastDL host, which is not set up on this first release.

An empty subway train stopped at an underground station platform
The subway map, one of the official maps that ships with every server.

See also

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