Day of Infamy is a WWII tactical FPS on the Source engine (Insurgency's WWII sibling), lethal fights with lockable objectives and callable fire support. You deployed the server, so you are the admin. It has native Source RCON, so you can run commands from the web console on your server card or from the in-game console with rcon.
How your friends join
- Open the console (~) and run:
connect IP:27015 - Or find it in the in-game server browser (Internet tab, or add by IP). Your server name starts with 2hours.gg.
If you set a Join password on deploy, friends add it first: password yourpass; connect IP:27015
Game modes
You pick the mode on deploy and the server runs that mode’s map rotation:
- Frontline: Attack/defend a chain of objectives, tug-of-war (PvP).
- Liberation: Capture the enemy flags, limited reinforcements (PvP).
- Stronghold: One team attacks, one defends fixed points (PvP).
- Firefight: Hold all objectives to win the round (PvP).
- Raid: Co-op: destroy objectives against AI.
- Patrol: Co-op: sweep the map clearing AI.
Admin over RCON
Use the web console on your server card, or the in-game console (log in once with rcon_password, then prefix commands with rcon):
map bastogne frontline- Switch map + mode (the second arg is the mp_gamemode, e.g. map foy liberation).
status- List connected players, their SteamIDs and ping.
mp_timelimit 20- Minutes before the map changes (0 = no limit).
sv_alltalk 1- Let everyone hear each other (1) or team-only voice (0).
kick <name>- Remove a player.
What ships built in
Every official map ships with the server, so nobody downloads anything. Each game mode has its own map rotation. Custom maps need a FastDL host, which is not set up on this first release.